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01·Help flow·2025

Support shouldn't take players out of the game.

A unified support system that lives inside the game — for players and the teams who help them.

Role
Lead Product Designer
Team
Design · Eng · Product
Scope
Cross-studio system
Year
2025
Overview

An end-to-end Help Center built inside the game.

An in-game Help Center for Playtika studios — FAQ articles, support tools, and a fully configurable chatbot for both players and agents.

This case focuses on the chatbot — the player-facing chat and the internal configuration system — the most complex and impactful piece of the project.

Goal: empower studios to build and manage their own automated support bots, while giving players help that lives inside the game.

Two surfaces, one system — the studio-side BOT configuration tool and the in-game player chat.
Mission

Keep players in the game — even when they need help.

Before this project, support — FAQs and chatbot — pulled players out of the game and relied on third-party tools. Studios had no in-house way to configure or update flows.

The new system had to support each studio's unique logic and content, stay simple for non-technical users, and make players feel supported, guided, and heard.

The problem

Help existed. But not where players needed it.

01
Players forced out of the game

Help lived in browser tabs and 3rd-party tools, breaking the play loop.

02
Complex, manual bot setup

Every change needed engineering. Studios had no real ownership of their flows.

03
No visibility into logic

Support managers couldn't see how a conversation would actually branch.

04
Inconsistent voice across games

Each studio's tone drifted. The support experience didn't feel like the game.

Role

UX/UI lead, end-to-end.

CLIENT
  • Customer Support teams across multiple Playtika studios
MY ROLE
  • End-to-end UX/UI design
  • User interviews & support workflow analysis
  • Flows, wireframes, hi-fi UI, prototypes
  • Edge cases & cross-team collaboration
WORKED WITH
  • Developers
  • Product managers
  • Support operations team
  • Studio stakeholders
Goals

What we needed to design for.

Player
  • Get help instantly without leaving the game
  • Feel guided and understood
  • Smooth handoff to a human when needed
Support teams
  • Build and manage flows easily
  • Independence from engineering
  • Preview before publishing
Business
  • Keep players engaged in-game
  • Reduce friction & speed up resolution
  • One system, every studio
Process

Research → wireframes → iterate.

I started by researching how different studios manage support communications and surfaced the recurring pain points. Those insights shaped the ideal workflow for both BOT configuration (studio side) and chat interaction (player side).

01Complex or manual setup processes
02Lack of visibility into conversation logic
03Inconsistent tone and experience across games
04Slow update cycles — every change shipped through engineering
Key decisions

The principles we held the line on.

PRINCIPLE 01

Support should feel like part of the game.

PRINCIPLE 02

Configuration should be visual, not technical.

PRINCIPLE 03

Flexibility — without complexity.

Architecture

The full support flow, mapped.

Main flow — from player opening Contact Us, through FAQ, BOT and Advanced BOT branches, to live agent or ticket. Designed so every dead-end has a safe fallback.
Building blocks

A small library of nodes. Endless flows.

The chatbot is built from a tight set of node types — each with one clear job. Support managers combine them on a canvas to build any conversation, no engineering ticket required.

Node library — BOT message, Button, Go-To, CTA links, Segment, Fallback, Thank you bye, Talk to an agent, Submit a ticket.
Detail

Every state, designed.

Node states across published / unpublished — selected, default, hover, edit, and the open menu with duplicate, node only, node + children, and start preview from here.
Solution

One system. Two surfaces.

PLAYER EXPERIENCE

Help that lives inside the game.

  • — In-game Help Center with FAQ categories
  • — Conversational chatbot with quick replies
  • — Smooth handoff to a human agent
  • — Tone tuned per studio, never robotic
In-game support · live
Hey! Need a hand with anything?
I didn't get my coins after purchase.
Got it — let me check your last transaction…
Refunded ✓ Coins added back to your wallet.
In-game Help Center and Support Chat — entry point, category cards, and a chatbot that hands off to a live agent without leaving the game.
Customization

One system. Multiple voices.

Studios configure chatbot flows, customize tone, theme the chat to match the game, and adapt logic per audience — without ever touching code.

Same chat surface, three studio themes — fully restylable Help Center, category grid and live conversation.
Impact

What changed.

−68%
Reliance on external tools
Faster bot setup for teams
+42%
Player support satisfaction
+19%
In-game engagement during support
Takeaways

What I learned designing for both sides.

Balance system flexibility with usability — power without overwhelm.

Internal tools for non-technical users deserve the same care as consumer UX.

Thoughtful UX improves both internal efficiency and player satisfaction in live games.

CONTINUE THE SYSTEM →

Unified Payment Widget

Redesigning Playtika's fragmented payment experience into one unified system.