MAI GROSS DAVID025
/ Money flow
ABOUT

About

ABOUT ME

I'm Mai Gross David — a UX/UI Designer designing for flow. I turn complex ideas into simple, intuitive experiences through research, interaction design, and visual clarity. I thrive in fast-paced environments, juggling B2B and B2C projects, and love collaborating with people, diving into challenges, and learning fast along the way.

UX / UI DESIGNER
PRODUCT THINKER
SYSTEMS DESIGNER
VISUAL STORYTELLER
UX / UI DESIGNER
PRODUCT THINKER
SYSTEMS DESIGNER
VISUAL STORYTELLER
UX / UI DESIGNER
PRODUCT THINKER
SYSTEMS DESIGNER
VISUAL STORYTELLER

I'm a UX/UI Designer who bridges the gap between product complexity and effortless experience. With hands-on work across Playtika's mobile games — from in-game support and unified payments to social and monetization creative — I specialize in turning tangled product logic into calm, confident interfaces.

My approach blends systems thinking with visual craft. Whether I'm mapping a payment flow, designing a CRM tool for studio operators, or shaping a promo for a live event, I work the same way: understand the people, model the system, then sweat the details until the screen disappears.

I move comfortably across the full design lifecycle — research, IA, interaction, prototyping, visual delivery and handoff. I don't just decorate flows — I architect experiences that scale across teams, surfaces and audiences.

Mai Gross David — UX/UI Designer at Playtika
01

Product & Systems Design

I design end-to-end experiences for complex products — from research and information architecture to high-fidelity UI. At Playtika I work across internal tools and player-facing flows, turning tangled logic into interfaces that feel calm and obvious.

02

Visual & Brand Craft

Coming from a visual communication background, I treat type, color, motion and tone as part of the product. I build cohesive visual systems for social, in-game promo and marketing — so every surface speaks in the same voice.

03

Collaboration & Velocity

I thrive in fast-paced environments, juggling multiple B2B and B2C projects. I love sitting between product, engineering and marketing — diving into challenges, learning fast, and shipping work that moves real metrics.

Designing across the player journey.

Years of shipping work across studios, surfaces and audiences.

2+
Years in Design
Across studio, agency and in-house product teams
10+
Live Products
Shipped across Playtika's mobile games and internal tools
B2B + B2C
Project Range
From player-facing flows to operator-facing dashboards
End-to-End
Ownership
Research, IA, interaction design and visual delivery
TOOLBOX

A complete kit for designing modern products.

Design

UX / UI DesignPrototypingDesign SystemsInformation ArchitectureInteraction DesignDesign Thinking

Visual & Brand

Graphic DesignBrandingSocial Media DesignArt DirectionEditorial LayoutMotion

Toolbox

FigmaAdobe PhotoshopAdobe IllustratorAfter EffectsAI Tools

Domains

PaymentsSupportLoyalty & VIPSocial & MonetizationInternal Tools

Process

User ResearchWireframingUsability TestingCross-team CollaborationHand-off & QA

Languages

English — NativeHebrew — Native
Designing the flow
Simplify what shouldn't be complicated
Systems, not screens
Tone is product
Designing the flow
Simplify what shouldn't be complicated
Systems, not screens
Tone is product
Designing the flow
Simplify what shouldn't be complicated
Systems, not screens
Tone is product
Designing the flow
Simplify what shouldn't be complicated
Systems, not screens
Tone is product