About
I'm Mai Gross David — a UX/UI Designer designing for flow. I turn complex ideas into simple, intuitive experiences through research, interaction design, and visual clarity. I thrive in fast-paced environments, juggling B2B and B2C projects, and love collaborating with people, diving into challenges, and learning fast along the way.
I'm a UX/UI Designer who bridges the gap between product complexity and effortless experience. With hands-on work across Playtika's mobile games — from in-game support and unified payments to social and monetization creative — I specialize in turning tangled product logic into calm, confident interfaces.
My approach blends systems thinking with visual craft. Whether I'm mapping a payment flow, designing a CRM tool for studio operators, or shaping a promo for a live event, I work the same way: understand the people, model the system, then sweat the details until the screen disappears.
I move comfortably across the full design lifecycle — research, IA, interaction, prototyping, visual delivery and handoff. I don't just decorate flows — I architect experiences that scale across teams, surfaces and audiences.

Product & Systems Design
I design end-to-end experiences for complex products — from research and information architecture to high-fidelity UI. At Playtika I work across internal tools and player-facing flows, turning tangled logic into interfaces that feel calm and obvious.
Visual & Brand Craft
Coming from a visual communication background, I treat type, color, motion and tone as part of the product. I build cohesive visual systems for social, in-game promo and marketing — so every surface speaks in the same voice.
Collaboration & Velocity
I thrive in fast-paced environments, juggling multiple B2B and B2C projects. I love sitting between product, engineering and marketing — diving into challenges, learning fast, and shipping work that moves real metrics.
Designing across the player journey.
Years of shipping work across studios, surfaces and audiences.